Thoughts on “Design Development Environments” by Daniel Schodek
CAD, in the hands of an unskilled operator can be used to
make some very interesting forms, but as the article states “It is often more
difficult to understand what has been created than to generate the surface
itself.” Meaning, the model is supposed to represent a real-actual object that
is going to be built. What does your CAD shape represent? Can it be built using
materials at hand?
One way of building involves developable and nondevelopable
surfaces. “A nondevelopable surface…requires cutting and/or stretching if it is
to be flattened out into a planar sheet.” A developable one being the opposite,
and being easily turned into a flat 2-dimensional sheet. Of course this
terminology is indicative of the pervasive building paradigm of the last
hundred or so years since the mass adoption of mass produced sheeting materials
such as plywood and sheet metal.
Sheet metal unlike plywood can be stretched into
nondevelopable surfaces. This entails Gaussian curvature. Positive Gaussian curvature
(synclastic) means concave or convex shapes, and negative Gaussian curvature (anticlastic)
means the curvature switches from concave or convex like a saddle. These terms seem
to be from the math discipline, and not really used by designers, but used
extensively by the smart, SMART, folks who program our CAD software.
No matter how smart they are, programmers are not designers.
And it takes a special kind of mind to be a good designer when using CAD. Many
of the modeling techniques talked about (especially Feature Based Model
Building) require an extensive foresight. “…building of the model and the
definition of key dimensions must frequently anticipate design changes that
inevitably occur during the development process.” The model must be set up
correctly in the beginning as future limitations insofar as altering/modifying
the model will be present. Of course not all things can be predicted by the
mistake prone human brain, and hence “In practice it is not uncommon to rebuild
a model completely as the design progresses, because detailed technical
questions necessitate changes that were not initially anticipated.”
There is another job that good Designers do. I’m talking
about designers who bridge the gap between design and engineering. They design
with process in mind. They draw CAD models while always having in mind the
real-world procedures and tools which they will use to actually build the
thing. This is the kind of thing the software is beginning to get to, and it was
talked about in the section called Application-Oriented Modeling Techniques.
This is the area of the greatest deficit in CAD, and improvements here will
embody the Future of CAD. I imagine a day when the CAD Designer steps into a
virtual first person environment and dictates a stock material, and its dimensions.
This then opens a toolbox of actions which he/she can perform on the material. These
actions will be direct allegories to real-world processes. If the designer
tries to do actions which would lead to manufacturing problems, the program
will either model these problems (Like cracks in the material) or it will
display an error warning (Like “the draft angle of your mold makes the part unable
to release from the mold”). Of course, when the software does all that, what is
to keep it from doing the actual designing as well? With the software designing
the self-driving cars, will there be any use for us human beings? At least we’ll
make great pets.
Note: All quotes came from the chapter itself.
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