Thoughts on “Keepers of the Geometry” by Yanni A. Loukissas
Digital processes have changed creativity. First of all digital modeling is not simply simulation.
The designing process happens through the modeling process. This feeds into the
psychology of the practitioner. People can potentially see the digital model as
fixed, and unchangeable. They may say things like “That’s how I drew it, so
that’s how it will be.” But everything is changeable, and this attitude speaks
to the human resistance to change and not the nature of the technology. Especially
in designs which we conceived we are reluctant to discard aspects despite the likelihood
of finding better solutions. Seeing a design manifest on the screen makes it
that much more solidified, and iterating is hard. Knowing what aspects to
attack, and what to leave in is hard, but that has more to do with human nature
than the software. Change is easy in a digital model.
Digital modeling is an epistemology. It is a worldview. It
liberates through its functionality and capacity to represent, but it is also
limiting. The way that you must plan to build things in a program shapes the
way you think of the thing you are building. Each program has a certain
paradigm driving its digital modeling environment. This shapes everything that
comes after it. The dividing line where most programs start is Nurbs vs.
Polygons. Rhinoceros is a Nurbs Modeler, while Catia is a Polygon based
program. If a person where to approach a loosely defined conceptual project in
Rhinoceros the eventual outcome would vary greatly from what they would create
if they had started with Catia. This is the same as an oil painting looking
very different from a watercolor painting of the same scene.
Is the digital model the final product, or is it the built
architecture? Could a sufficiently skilled and cognitively gifted designer get
to a final built architecture without the models? If they could, it would not
be as rigorous or well thought out as the design modeled on the computer. That
being said, it appears that being a technician with a highly developed digital
skillset precludes you from working on more general ‘managerial’ tasks. In
other words, by being an expert at 3D modeling you pigeon-hole yourself away
from becoming the boss. Then again, there are such things as “Masters of the Virtual.”
This term refers to a specific type of competition architect who does not
actually implement their designs. So you could be the boss in such a practice
based on your digital skills. Despite it being a shared goal by most, we can’t
all be the boss, so becoming as skilled as you can at the digital is probably a
prudent endeavor in this ever changing technological world.
Interesting view on becoming the boss, I agree with you, however I do see it as a major disadvantage that the older generation has with regard to tech savy-ness. They got to where they are through many years of experience in most cases.
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